Friday 31 December 2010

Maya Rigging

I dont know whether it's worth mentioning it or not so I am just in case:
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I got a lot of help rigging this time around and I think I know what I did wrong. There's a little button that attaches the model to the skeleton.




Should have done the hands as well, it would have saved a lot of time

Thursday 30 December 2010

UV Texturing and Colour

I have only done UV texturing once before and I never got my head around it. However everything seems so simple this time around.



I also have video footage of how the model looks with basic colour.



I think I only have two more posts to go. That is the final piece and the evaluation. If anyone see anything I've missed please let me know.

So... What is he going to put his things in? o.o

I can't make the backpack.
Oh man I'm really disappointed in this. The backpack was a big part of the project but i just don't have the time to finish it. I worked out the straps and little bits as well, it's a big shame I can't finish it. I might add more images a little later to show what could have been, but at least I did have a go damn it X/

Wednesday 22 December 2010

Happy UV textering is happy :D

I've started the UV texturing and noticed something funny so I took a screen shot of it. :D

btw I didn't mean for that to happen.
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Anyway back to work.

Wednesday 15 December 2010

Printed Model

Hi there. Yes I have printed my model, and in the words of Marvin the Martian 'isn't it lovely' :D
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37 try at footage and THIS is the best one!! X(

Maya Modeling

Each set of images is a important point when i was making my Maya model.
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First image shows side and front view done using different faces with an image applied to them. This really doesn't work. Every time I click to see though my image to mach it to the drawing. The drawing itself disappears

I used image plane for the second image. it was a lot more clear and also didn't distort the image size so it keep the correct proportion i set in Photoshop. The down side was
First go at making the head. I used this tutorial to get me started.
http://www.youtube.com/watch?v=xls25e08sSg
I also started on the hands and sleeves

Bit hard to see but I have started on the beard. I picked out three faces on the chin and extruded it out to form the start of the beard
I also started the clothing by extruding the line for the jacket out and down

Added the base and backpack.
Also added the kilt and deepened the sleeves.
Taken the backpack away for the time being and added the hat, goggles and the small pouch bag
This is an interesting one
I was working by my self up to this sage. A friend of my brother took the time to explain a few Maya tricks and and ways of improving my model. Worked mostly on the hand and face.
The model with the second half added in.
Rigged the model, it was very basic. You can see the rigging on the left. Only did the basic joints but now I come to think of it I really think it would have been best to do the hands in more detail.
Built and moved the model into position for the printing
Added the shovel to it and closed the hand by the vertices.
And there we go, finished Maya model ready to print :D


Oh bugger, I forgot his backpack! X(